Blade Runner – The Final Cut breakdown

In a dystopian future, Deckard is a retired cop who finds and terminates runaway replicants, the android workers built to do work humans don’t want to do. He’s called back for one last quadruple execution.

Many years ago, I did a commentary for this movie.

I’m breaking down movies by their three-act structure. What is three-act structure? I explain it here.

Note: I break the story down into five-minute blocks to make it easier to see the length of each section. Rough time codes follow.


Narration: Tyrell replicants need to be terminated. 5

Act 1

Leon shoots the replicant test’s examiner (introducing the central conflict). Deckard is “arrested” by Gaff. 10

Deckard is forced by Bryant to take the job to hunt Nexus 6 replicants Leon, Roy, Pris, and Zhora (introducing the rest of the villains). 15

Deckard tests Tyrell’s assistant, Rachael. 20

Rachael is a Nexus 6 with implanted memories. Deckard searches Leon’s apartment and finds photos and an animal scale. 25

Roy and Leon force Chew to tell them JF Sebastian has the information they want. 30

Act 2

Rachel tries to prove she’s human. Deckard proves she’s not. 35

Pris cons JF Sebastian into taking her in. 40

Deckard analyzes Leon’s photos and sees Zhora. 45

Deckard tracks the animal scale to a club but learns little. 50

Deckard finds Zhora in the club and gets attacked. 55

Deckard chases and kills Zhora. 60

Midpoint Crisis

Deckard is told he must also terminate Rachael because she has run away. (Zhora’s awful death and the prospect of killing Rachael the same way is a crisis of conscience for Deckard.) 65

Leon tries to kill Deckard. Rachael kills Leon. 70

Deckard promises not to hunt Rachael. 75

Deckard and Rachael fall for each other. 80

Roy and Pris confront Tyrell and find there is no way to extend their lives. 85

Roy kills Tyrell. Deckard goes to Sebastian’s apartment. 90

Deckard fights Pris. Her death throes horrify him. (Every success is a failure for Deckard. He is horrified by who he has become. This and Roy’s heartbreak over Pris are his emotional bottom.) 95

Act 3

Malfunctioning, Roy hunts Deckard in Sebastian’s building. 100

Roy chases Deckard onto the roof in the rain. 105

Roy saves Deckard from falling and talks about dying. He shuts down. 110

Deckard retrieves Rachael so they can flee together. 115

Total Recall (1990) breakdown

A construction worker dreams of a strange woman and discovers secrets in his own mind about possibly being a spy on Mars, where he finds the woman is a rebel fighting a man who may have been his old boss.

Many years ago, I did a commentary for this movie.

I’m breaking down movies by their three-act structure. What is three-act structure? I explain it here.

Note: I break the story down into five-minute blocks to make it easier to see the length of each section. Rough time codes follow.


Doug Quaid dreams of Melina on Mars. Lori consoles him. 5

Act 1

Quaid sees terrorism reports and talks about Mars (introducing the central conflict and the villain), goes to work 10

Quaid talks about Rekall with Harry. Quaid goes to Rekall. 15

Quaid picks secret agent fantasy. His memory cap gets popped. He is sedated. 20

Quaid awakens in cab, gets snatched by Harry and pals, kills them. Quaid finds Lori at home. 25

Act 2

Lori tries to kill him, confesses to living a fake life. He escapes, chased by Richter and pals. 30

Quaid escapes Richter and pals, gets on train. Richter talks to Cohaagen. Quaid gets a call and case from an old pal. 35

Quaid gets the case, escapes in cab when spotted. Video self says his life isn’t real. 40

Quaid extracts a bug. “Get your ass to Mars.” He escapes as Richter catches up. Quaid travels to Mars in disguise. 45

Quaid blows bomb when IDed, escapes on train, hears complaints. Cohaagen dresses down Richter. 50

Quaid goes to the Hilton, gets case with clue to find Melina. Terrorists attack as he gets in Benny’s cab. 55

Midpoint Crisis

Quaid finds Melina in mutant bar. She dresses him down. Benny takes him back to hotel. 60

Rekall doc shows up, tries to convince him to stop. He kills the doc but is knocked out by Lori’s thugs. 65

Melina attacks thugs, fights Lori. Quaid kills Lori. He and Melina escape Richter in Benny’s cab. 70

They go to mutant bar and slip into hiding. Richter shoots up the place. Cohaagen turns off the air. 75

Melina takes Quaid thru alien crypt. They have a romantic moment. Kuato’s men find them. Benny reveals he is a mutant. They go to the mutant Kuato. 80

Kuato psychically extracts knowledge of alien reactor. Richter’s men attack. Benny betrays, captures Quaid and Melina. Kuato is killed. (All seems lost!) 85

Act 3

Cohaagen taunts Quaid, prepares to brainwash him. 90

Quaid escapes brainwash machine, kills techs. They escape. Without air, the mutants are dying. Benny attacks Quaid, dies. 95

Quaid and Melina find the reactor. Richter catches up. Quaid tricks and kills them. 100

Cohaagen catches Quaid at the reactor switch. Melina shoots him. They activate the reactor but are swept outside. 105

Mars floods with oxygen, saving Quaid, Melina, and mutants (resolving the central conflict). 110

Flash Gordon (1980) breakdown

American football player Flash Gordon and travel agent Dale Arden are captured by Ming the Merciless, who decides to marry Dale. Flash escapes, gets captured again numerous times, makes friends, and crashes the wedding.

Many years ago, I did a commentary for this movie.

I’m breaking down movies by their three-act structure. What is three-act structure? I explain it here.

Note: I break the story down into five-minute blocks to make it easier to see the length of each section. Rough time codes follow.

Act 1

Ming attacks Earth. Flash and Dale board a small airplane. 5

Flash and Dale’s plane suffer turbulence from Ming’s attack. 10

Flash and Dale crash. Zarkov gets them to help launch his rocket to stop Ming from destroying Earth (introducing the conflict). 15

Zarkov, Flash, and Dale are captured by Ming. 20

Ming holds an audience for tribute featuring Aura, Vultan, Barin, and others. 25

The heroes meet Ming. He tries to take Dale (introducing a second conflict). Flash fights the guards but loses. 30

Act 2

Flash’s execution is prepared. Flash and Dale confess their attraction. 35

Flash is “executed” but later revived, thanks to Aura. 40

Zarkov is brainwashed into being an agent of Ming. Flash and Aura fly to Arboria. 45

Dale is readied for Ming but tricks a servant into trading places. 50

Flash and Aura reach Arboria. Zarkov is sent to recapture Dale. Klytus is given carte blanche. 55

Midpoint Crisis

(There’s a lot going on in a few minutes, and it all serves to feel like a crisis, but Flash being betrayed and captured by Barin is probably the main plot point.)

Flash meets Barin and is taken captive. Zarkov, who was faking, escapes with Dale. Aura is captured and tortured by Klytus. 60

Barin decides to use Flash. Aura is promised to Klytus. Dale and Zarkov are captured by hawkmen. 65

Flash fakes the Arborian rite of passage. Barin saves him from quicksand but they are captured by hawkmen. 70

Barin and Flash are brought to Vultan. Barin demands trial by combat against Flash. Zarkov tells Dale the Earth will be destroyed in 14 hours (introducing a ticking clock). 75

Flash fights but saves Barin; they ally and kill Klytus when he arrives. Vultan flees before Ming arrives. 80

Ming captures the heroes and offers Flash rulership of a ruined Earth while he marries Dale (reinforcing the dual conflict)….

Act 3

Flash escapes and allies with Vultan. 85

Dale is readied to marry Ming. Flash acts as a decoy. War Rocket Ajax is dispatched. 90

The hawkmen attack Ajax. Ming prepares to kill Zarkov and Barin and marry Dale. 95

Aura escapes and frees Barin and Zarkov. Flash crashes Ajax into the palace. 100

Barin and Zarkov stop the weapons. Flash crashes the wedding and impales Ming (resolving the secondary conflict). Earth is saved (resolving the central conflict). 105

Barin heralds a new era. 110


Ming laughs and retrieves his ring.

Star Wars 4: A New Hope breakdown

A desert farm boy, an old hermit, and two space pilots get entangled in a princess’s rebellion against a galactic empire.

Many years ago, I did a commentary for this movie, both the theatrical version and the special edition.

I’m breaking down movies by their three-act structure. What is three-act structure? I explain it here.

Note: I break the story down into five-minute blocks to make it easier to see the length of each section. Rough time codes follow.


Legend: It is a period of civil war. 2

Act 1

Darth Vader boards Princess Leia’s ship (introducing the villain). 5

Leia hides the Death Star plans in R2-D2. R2 and 3-P0 flee in an escape pod. 10

R2 and 3-P0 are captured separately by Jawas. 15

R2 and 3-P0 are sold to the Skywalkers. 20

Luke activates Leia’s message to Obi-Wan Kenobi in R2 (introducing the central conflict). 25

Luke pursues the missing R2 and is rescued from Sand People by Ben (Obi-Wan) Kenobi. 30

Act 2

Ben explains Luke’s father was a Force-using Jedi knight killed by Darth Vader. 35

R2 shows Ben the message from Leia. 40

Luke finds his aunt and uncle murdered. Luke and Ben go to Mos Eisley. 45

Ben and Luke make a deal with Han Solo and Chewbacca to take them to the Alderaan. 50

Han kills bounty hunter Greedo. Ben and Luke board Han’s ship. 55

The heroes flee Mos Eisley….

Midpoint Crisis

…The Death Star destroys Alderaan. 60

Ben teaches Luke about the Force. The heroes discover Alderaan is destroyed and get captured. 65

The heroes hide and sneak out of their ship in stormtrooper uniforms. 70
Luke and Han take Chewbacca to the detention unit so they can rescue Leia. 75

Han, Luke, & Chewie rescue Leia and end up in a trash compactor. 80

R2 and 3-P0 rescue the heroes from the trash compactor. 85

Ben shuts down the tractor beam. The heroes race to the ship under fire. 90

Vader finds and kills Ben. (All is lost!) The heroes escape in Han’s ship. 95

Act 3

The heroes go to the rebel base. The rebels prepare for battle. They must hit a small port in the central trench of the Death Star. 100

Han leaves with his payment. Luke meets old friends and preps for battle in a fighter. 105

The rebels attack and fare poorly against the Death Star’s defenses. 110

Vader enters the fight personally. Luke goes in for his run using the Force to do his targeting. 115

Han and Chewie return to keep Vader off Luke. Luke destroys the Death Star… (resolving the central conflict)

…Han and Luke are awarded medals by Princess Leia. 120

Back to the Future (1985) breakdown

Teenager Marty McFly goes back in time and accidentally keeps his parents from making a love connection. With help from friend and time machine inventor Doc Brown, Marty has to get them to fall for each other before time itself “corrects” him out of existence.

Many years ago, I did a commentary for this movie.

I’m breaking down movies by their three-act structure. What is three-act structure? I explain it here.

Note: I break the story down into five-minute blocks to make it easier to see the length of each section. Rough time codes follow.


Marty goes by Doc’s. He’s been away but now needs Marty’s help. 5

Act 1

Marty is berated by Strickland. Marty fails an audition. 10

Jennifer consoles Marty. A woman gives Marty a clock tower flyer. 15

The McFlys are losers. Biff has wrecked the McFly car, ruining Marty’s big plans to take Jennifer to the lake (introducing the central conflict with the villain). Lorraine lectures on proper behavior in her day. 20

Marty video records Doc’s time travel experiment. 25

Doc preps to go into the future. Libyans shoot Doc (creating a second conflict!). Marty escapes to the past. 30

Act 2

Marty crashes, drives to his non-existent house, and runs out of fuel. 35

Marty can’t believe he’s in 1955. He discovers his father was a square. 40

Marty is injured saving George. Lorraine becomes attracted to him. 45

Marty goes to 1995 Doc’s and convinces him to help. 50

Doc and Marty retrieve the DeLorean and examine the video and Marty’s photo. They can get Marty back to 1985 if they can charge the time machine with the lightning bolt that will strike the clock tower in one week (introducing a ticking clock)….

Midpoint Crisis

However, because Marty interfered with the moment his parents fell in love, time is correcting Marty out of existence. 55

Marty and Doc decide Marty must get George to take Lorraine to the dance so they can fall in love (introducing a catch). 60

Biff ruins Marty’s effort to get George to ask Lorraine to the dance. Marty tricks George into asking her. 65

When Biff bullies George again, Marty humiliates him, gaining more of Lorraine’s admiration. 70

Doc explains his plan. Lorraine asks Marty to the dance, but Marty plans for George to stop him from getting fresh. 75

At the dance, Marty is shocked by Lorraine’s behavior. 80

Biff bullies Marty. George decks Biff to save Lorraine. Marty is desperate to get George & Lorraine to kiss (all seems lost!). 85

Act 3

Marty plays guitar at the dance (callback to his failed audition!). After a final scare, Lorraine and George kiss (resolving the catch, and creating a turn that is distinct from the bottom earlier). Marty’s playing overwhelms everyone. 90

Marty goes to the town square and tries to warn Doc about the Libyans (the secondary villains). 95

Marty gets the DeLorean set. Doc struggles to reconnect the cables. The ticking clock is literally the ticking clock. 100

Marty hits the wire at the right moment and returns in 1985. He can’t stop the Libyans! But Doc lives! (resolving the secondary conflict) 105

Marty discovers his life, family, and even Biff are much better. He even has a truck now, so he can take Jennifer to the lake (resolving the central conflict). 110


Doc arrives from the future, requesting Marty and Jennifer come to the future with him. 115

Three-Act Structure

I’ve been studying three-act structure again and trying to get a better understanding of it as it is applied in actual stories. As a result, I’ve plotted out a number of films with the act structure called out. Before I start posting those, here is my understanding of three-act structure.

Three-act structure is the method by which most modern stories are plotted in order to produce a series of satisfying dramatic moments. There are other ways to plot a story (Shakespearean five-act structure, for example), but three acts is generally thought of as the simplest useful way, and five-act and other structures can pretty easily be mapped onto it.

One of the most obvious aspects of three-act structure is that it is really four-act structure, because the crisis at the half-way point completely changes the direction of the story. And four equal-sized acts make more sense than talking about the “first half of the second act”.

In this diagram, we see the emotional state of the hero rising and falling with triumphs and setbacks. The first act is one quarter of the length of the story (including the prolog, if there is one), the second act is half the story, and the third act is the final quarter (including the epilog, if there is one).


This is a brief, optional opening, often with action that shows how the hero and perhaps other characters got to the point where the story to be told actually starts.

This is back story, a flashback, sometimes merely a printed legend or narrated montage. If this is a murder mystery, the murder is typically committed here. If the hero features, it typically shows the hero’s life improving to where it is “today”.

Act 1 – Intro & Motivation

The introduction to the conflict and the motivation to resolve it.

The Introduction

We are introduced to the setting and the main characters, usually including the hero or heroes. This establishes the steady state the heroes live in.

Then villain is revealed, perhaps with action, often of a sort that the heroes witness but don’t participate in, such as seeing the aftermath in a news report.

The Conflict & Motivation

Then the central conflict is introduced: the heroes want something (money, fame, each other, just to live in peace…), but something stands in their way: a villain or circumstances. We establish the nature of the conflict and obvious complications. If there is a catch (a problem that has to be remedied before the heroes can resolve the central conflict), it may get introduced here; perhaps they don’t know who the villain is or where he is.

Often, if the heroes don’t act to resolve the conflict, there will be disaster. The heroes are often reluctant to embark on the adventure, but circumstances or rewards convince them.

Act 1 ends one quarter of the way thru the story with the heroes committed to resolving the conflict.

Act 2 – Struggle, Crisis, & Bottom

The struggle to resolve the conflict and a crisis and apparent failure.

The Struggle

The heroes start out with optimism to resolve the conflict. They are in a chase, but they might be the hunters or the hunted. This is a series of confrontations with heavies the villain controls and complications from things the villain doesn’t control. There may be a subplot here that introduces a secondary conflict. Secondary conflicts should be resolved before the primary conflict, but catches, by definition, must be.

During this time, the heroes may get a pointed warning or else encounter the villain’s chief henchman or even the villain himself in a social setting or as a social superior, perhaps without knowing that he or she is a heavy.

The Crisis

Just when things seem to be going pretty well, there is a crisis half-way thru the story that threatens to ruin the heroes’ chances. A key member of the heroes’ team may die (or appear to). The villain slips thru the heroes’ fingers. Or a catch is introduced here. Or circumstances (such as a storm or wrong-headed authority figure) constrain the heroes’ progress. If there is a subplot, both it and the central conflict should have a crisis in quick succession.

The Bitter Struggle

The heroes continue struggling with complications, plot devices, and bigger confrontations, such as multiple bad things happening at once, a betrayal, a chase, and/or a fight. Typically, a ticking clock is introduced to ratchet up the tension. It becomes an all-out race against time!

The Bottom & Turn

Things don’t go well, and the heroes are reduced to the bottom: their lowest point emotionally and perhaps physically, often with a particular moment where all seems lost.

But then there is a turn. Perhaps an expert or mentor provides some aid, or the heroes resolve the catch or secondary conflict, possibly by figuring out where the villain is or what the real villain’s identity is. Or a clue makes previously confusing pieces of the puzzle fall into place.

Note that some people consider the turn to be a separate plot point from the bottom and to be the beginning the third act, but they can occur so close together they are practically the same event (discovering a betrayal but resolving the catch of who the villain is). The bottom can last a substantial amount of in-universe time, with the heroes essentially giving up or spinning their wheels until they get a break or otherwise recommit to achieving a resolution.

Act 2 ends three-quarters of the way thru the story with the heroes at a physical and perhaps emotional low but committed to resolving the conflict once and for all.

Act 3 – Turning the Tables, the Climax, & the Resolution

The final struggle before achieving success and resolving the conflict.

Turning the Tables

The heroes turn the tables on the villain and put their (new) plan into action. There are still complications in the form of henchmen to battle or confirmation of the clues to be done, but their actions are now swift and confident.

However, there can often be a setback here, with the heroes getting captured or wounded or having to convince authorities they aren’t crazy.

The Climax & Final Challenge

At the climax, the heroes end up in a final confrontation with the villain (“So, we meet again…”) and win the day.

Often, there is one last challenge or twist before success (or failure). Here is where the heroes might have to sacrifice something to resolve a conflict or perhaps there is a betrayal, but these things have quick (if not easy) solutions.

The Resolution

In the end, the heroes are successful (or dead). They return triumphant (or on their shields). Either way, the conflict is resolved, and the heroes settle into a new, higher emotional state (but not as high as the climax). Any loose ends are tied up, such as the heroes getting their reward, injured characters getting aid, and bothersome authorities getting their comeuppance. This can sometimes be very brief.

A common mistake here is carrying on with story after the central conflict has been resolved because there are loose ends (subplots or mere questions) that weren’t resolved earlier and can’t be resolved quickly. It’s dull, because the audience is rapidly losing interest now that the point of the story has been reached.

The opposite is also a common mistake: “leaving the story open” or presenting an ending that is ambiguous, meaning the central conflict is never actually resolved.

Not all open or ambiguous endings are mistakes. Audiences expect certain characters to go on to further adventures, for example, and that not every ending leaves the characters entirely happy. The middle story in a trilogy, for example, typically ends with villain winning the day and the heroes mourning their loss (conflict resolved in favor of the villain); this is the end of the second act of the trilogy as a whole.


This is a brief, optional closing that shows the heroes at a new, higher emotional state, often after a substantial amount of time, demonstrating that they have improved their standing in life and do indeed live happily ever after (or are mourned).

No Time to Die

No Time to Die

Join me and my long-lost guest and Bond aficionado Martin (AKA Faldor) as we look deep into Daniel Craig’s last outing as James Bond.

We compare the film to other spy films, the Fleming books, Knives Out, the work of Vladimir Putin, and other Bond films, which I struggle to remember, especially SPECTRE, despite doing TWO commentaries for it. We praise its action set pieces and its treatment of Bond’s psyche, especially Craig’s Bond, which really does feel like a whole character, albeit a somewhat dull one.

We try to figure out what motivates Lucifer Satan–I mean Lyutsifer Safin. We talk about how we ignore Q being gay and Moneypenny being ignored and the troubling character of Nomi. I gush over Ana de Armas as Paloma. Martin gushes over M and the three–count ’em: THREE–Aston Martins (but not really).

We’re watching the Blu-ray. Start right after the MGM logo, on the countdown.

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